Morning of Bo

About

This was my fifth project at The Game Assembly. For this project, we were tasked with creating a top-down adventure game using The Game Assembly's in-house engine, TGE.

My Contribution

During this project, I contributed in several areas. My first task was to work on the rendering structure we were going to use. I also developed some small tools for camera control, which helped us create better camera movement and angles in the game.

However, my main contribution to the project was the in-game UI system. I was responsible for designing and implementing a UI system that would be easy for the team to use and integrate with the rest of the game. To achieve this, I developed a UI system that allowed us to hook up lambdas to buttons and value pointers, which made it easy to create UI elements that could be modified and interacted with in real-time.

Overall, my contributions to the rendering structure, camera tools, and UI system played a critical role in the development of our top-down adventure game in TGE. I'm proud to have been part of this project and to have contributed to its success.

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Project 6: Spite: Journey to the Top

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Project 4: Shelter