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About

This was the very first project I worked on at The Game Assembly, where our task was to create an endless runner game using the Unity game engine.

My Contribution

For this project, I was responsible for creating the scene loading and management system. Our goal was to have seamless transitions between menus and levels, so I implemented a system that allowed for that. Additionally, I helped with setting up Perforce, a version control system, for all the other disciplines to use.

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Project 2: Exorpizzt